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Lords of the fallen weapons
Lords of the fallen weapons








The crypt and enemy fortress are made of samey hallways and chambers, and there’s no map to help. The underground mazes are complex enough, though, that if I wasn’t brainlessly plodding through known territory, I was getting frustratingly lost. You can run back from the furthest point in the game to the very first room pretty quickly, and there’s a lot of going back and forth as the plot progresses and sidequests are unlocked. While it feels big at first, Lords’ world isn’t. That can only get so exciting to look at. The environment looks very nice-especially for its lighting-but it's a network fantasy stonework buildings on top of fantasy stonework dungeons. By the end of the game, I looked properly- ridiculously-badass, and the grotesque monsters were all delightfully evil: blubbering, blind sacks of pus, poison-spewing spiders, and soulless swordsmen, more than a few of which are absurdly huge. The visual highlights of Lords are its weapons, armor, and enemies.

lords of the fallen weapons

You meet a woman who might be an ally and might not, but either way is pretty boring too. You say really gruff, stoic stuff, and are boring.

lords of the fallen weapons

Outside of that, the plot doesn’t deserve many words: You play as a stone-faced, tattooed prisoner, released to help fight the evil Rhogar and slay the titular Lords. Lords is set entirely in a fortress-its walls, square, citadel, and crypt-and in the bad guys’ alternate dimension fortress, with a couple open areas on the surface and a network of winding passages below. When being run down by an eight-foot-tall hell soldier in a hallway barely big enough for both of us, it didn’t matter a whole lot that I could roll in any direction. In some of Lords’ cramped dungeons, being nimble just might lodge the camera in a wall and turn out to be more disorienting than helpful. I almost always choose the rogue in RPGs, but I didn’t like the rogue here. I could have been an agile rogue, dual-wielding small blades, or a faithful cleric with magical swords. I chose the warrior class, with big, strength-dependent weapons. It doesn’t delight in death nearly as much as the series it takes after-it’s much easier-but it will kill you and make you learn from it.

lords of the fallen weapons

One way or another, Lords of the Fallen will kill you, and if it weren't for those crashes (I'll elaborate on that later), it'd be a more-easily recommendable grimdark hack-n’-slash. It’s fitting that a game which takes after Dark Souls has technical issues.










Lords of the fallen weapons